I tried playing sim city on my ipad mini, and it was too small - I loved the sim city games, so I thought it would be fun, but no.even gaming on iPhones
I tried playing sim city on my ipad mini, and it was too small - I loved the sim city games, so I thought it would be fun, but no.even gaming on iPhones
I would even like to add most people buying the Switch are the ones who play games a lot on their mobile phones.Plenty of people into nintendo gaming will buy an iphone! Because they're two totally different use cases!
It's definitely not specs. The OG switch is about as high performance as an iphone 7, if that.I feel the challenges keeping iOS from being a more serious gaming platform go beyond specs. At this point, it may be institutional and near impossible to remedy.
They won’t buy an iPhone to play Nintendo games. They will just get switch. Now if they are buying a phone, sure an iPhone.Plenty of people into nintendo gaming will buy an iphone! Because they're two totally different use cases!
Did you buy iPhone over switch, you bought a phone just for gaming. You have switch coz you wanted dedicated gaming device.Really? So I guess I don't own an iPhone since I own a Switch, Switch 2, N64, Wii, SNES, S-Famicom, Satellaview......
App Store cannot deliver app bundles larger than 4GB, meaning all assets and data beyond this limit must be fetched from developers’ own servers.
A Handheld like Rog Ally using the apple chip would be pretty good, even better if they work together with Valve to bring a better optimization with the Steam OS
Thanks for informing the change! I just checked the documents, and they indeed increased the file size limit for iOS 18. Now App Store can hosts 4GB bundle + 8GB assets pack + 70GB on demand resources.Apple addressed this after the release of RE games. They increased the depot size so now you have full download speed. App Store has also incremental/delta updates so you don’t have to download the entire game, like the latest update to AC Shadow.
Haha that’s a great observation!I think it depends on your definition of “gamers”. I think you’re describing the super nerdy PC gamer crowd and I don’t think that is even the vast majority of them. The average person that plays a couple hours a week gaming on a console, mid grade PC or their phone doesn’t have strong feelings about Apple. The eww it’s Apple crowd is just some PC gamers trying to be cool posting on Reddit about hating on something.
You can't use TFLOP numbers to compare performance across different architectures, let alone from different manufacturers. It's probably nowhere near a PS4 Pro in terms of raw throughput (sure, DLSS might compensate somewhat).It seems that the Switch 2 has performance somewhere in the 2-3 Tflop range (between PS4 & PS4 Pro), an old GPU based on the RTX 2050 (with a few RTX 30-series features added)
I don't think the Switch 2 launching changes anything. Porting code to ARM probably isn't the problem. Apple would need an official, native and complete Vulkan implementation in my opinion. MoltenVK only supports a subset of Vulkan.Is there now a better opportunity for Apple to throw some money at more developers to get them to bring their already-ARM optimised ports to MacOS/TvOS/iOS etc?
I can see the steam deck gaining marketshare simply because gaming PCs are getting too expensive.The future is handheld.
Both the Switch and Steam Deck (powered by SteamOS and by certain accessories so you can dock to the TV like the Switch: dock; controller), are more convenient and affordable than most gaming computers that run on Windows or macOS. I doubt there's anything either Microsoft or Apple can do to compete at the more affordable end of the market.
I can see the steam deck gaining marketshare simply because gaming PCs are getting too expensive.
I think SteamOS would be more of a problem for Microsoft when Nvidia hardware is supported on it. At least if you are going by Steam hardware survey stats.That and the fact that with SteamOS it is basically an appliance, without the BS that comes with building or maintaining a windows gaming PC.
Agreed, I thought this type of comparisons ended decades ago? It is the same with CPU comparisons. My 9800X3D literally has the same cores as my old Intel Xeon X7560, has the same cores and clock speeds as my old 9900k CPU. Yet it is still better than either of these two by miles in terms of gaming performance.You can't use TFLOP numbers to compare performance across different architectures, let alone from different manufacturers. It's probably nowhere near a PS4 Pro in terms of raw throughput (sure, DLSS might compensate somewhat).
I actually think the future is the opposite. Sure people will buy Steam Deck and others. I ONLY purchased a Switch and Switch 2 for the Nintendo titles. I am sure if Nintendo games were on PC that the Switch 2 would not be that popular.The future is handheld.
Good information earlier in this thread about apples app size limit
puts loads of restrictions (size of data etc) so games are restricted to simple arcade like stuff